material : "eut2.dif.spec.add.env.shadow" {
	texture[0] : "/vehicle/truck/kenworth_521/cabchromeao.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	diffuse : { 0.1 , 0.1 , 0.1 }
	env_factor : { 0.42416 , 0.42416 , 0.42416 }
	fresnel : { 0.9 , 0.1 }
	reflection : 0
	shininess : 95
	specular : { 1.5 , 1.5 , 1.5 }
}

