material : "eut2.dif.spec" {
	texture[0] : "/vehicle/driver/man/driver.tobj"
	texture_name[0] : "texture_base"
	diffuse : { 0.211765 , 0.211765 , 0.211765 }
	specular : { 0.00784314 , 0.00784314 , 0.00784314 }
	shininess : 10
	add_ambient : 0
	aux[1] : { 0 , 0 }

}
