<?xml version="1.0" encoding="UTF-8" ?>
<materialset>
	<material name="lambert1" shader="Default">
	</material>
	<material name="s_sky_no_fog" shader="Sky">
		<sampler name="DiffuseMap" path="./texture/nf/sky.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp" waddr="clamp"/>
	</material>
</materialset>
